Q4T / Q3T
Quantization by Q.E.L.V.A.R.I.
Small, and faithful.※1
Quantization is the technology that makes AI models small enough to run on a Mac. The models in R.E.V.I.S. v1.3.0 are built with our own quantization recipes, Q4T and Q3T. Our goal was to make them smaller while keeping their answers close to the original model.
How many bits for each part
- Most of the model
- 4 / 3 BIT
- Parts that shape the answer
- Finer
- Parts that pick the experts, etc.
- Unchanged
Proportions are illustrative.
What is Quantization
Quantization means using fewer digits for the weights.
An AI model is made of billions of numbers called weights. The original model stores each weight in 16 bits. Cut that to 4 bits, and the model is roughly a quarter the size—making it much easier to fit into your Mac's memory. Cut it carelessly, though, and the quality of the answers drops.
- Original modelAbout 70 GB
- Q4T19.2 GB
- Q3T15.2 GB
Each square shows the bits per weight for most of the model (16 in the original, 4 in Q4T, 3 in Q3T).
Small
16-bit weights down to 4-bit or 3-bit. Even a 35B model runs on a Mac with 24GB of memory (Q3T).
Faithful
Where to trim and where to keep. That choice determines how close the answers stay to the original model.
On your Mac
The smaller model runs right on your Mac. Your conversations never need to be sent to the cloud.
The Recipe
Different bit widths for different parts.
Inside a model, some parts hold up well with fewer bits, while others are sensitive to the slightest error. Q4T and Q3T are fixed recipes that set the number of bits for each kind of part.
| Most of the modelThe expert layers, etc. | 4 bits in Q4T, 3 bits in Q3T. Making this part smaller is what shrinks the model as a whole. |
|---|---|
| Parts that shape the answer | Kept fine-grained. |
| Parts that choose which experts to use, etc. | Not shrunk—kept as they are in the original.Because this is a delicate part where a tiny difference can swap which expert gets chosen. |
Not Just Rounding
More than just dropping digits.
Standard quantization simply rounds each weight, one by one, to the nearest step. In image terms, it's like lowering the resolution into a mosaic. Q4T and Q3T transform the weights first and then pack them, like JPEG. For the same amount of data, the information that survives is completely different.

Original image

Standard quantizationLower the resolution (mosaic)

Q4T / Q3TTransform, then pack (like JPEG)
Standard quantization
Round each weight to the nearest step
Q4T / Q3T — 1
Even out the spread first
Q4T / Q3T — 2
Pick the closest path along a sequence
| Standard quantization | Q4T / Q3T | |
| How weights are rounded | One by one, to the nearest step | Along a sequence, picking the path with the least error |
| Outliers | Make the steps coarser | Evened out before packing |
| How parts are treated | Roughly the same bits everywhere | Set per part (4 or 3 bits / kept finer / unchanged) |
Data-Free
No calibration data.
When you quantize a model to fit sample data (calibration data), you can show strong numbers in that domain—but there's no way to tell what changed everywhere else. Q4T and Q3T use no calibration data. They are built purely by a mathematical procedure that minimizes error against the original weights.
| Quantization tuned to calibration data | Q4T / Q3T | |
| Domains it was tuned for | Can show strong results | Shown by closeness to the original model |
| Everything else | No way to verify what changed | Measured by the same yardstick (closeness to the original) |
| How it's built | Results depend on the data chosen | A mathematical procedure alone |
Not tilted toward any domain
We don't tune for specific topics or languages. The only goal is to stay close to the original model, however you use it.
No retraining
We don't do any training that alters what's inside. Each model is a direct quantization of the publicly released original.
Verified by closeness
That means quality can be measured with a single yardstick: how close it is to the original model. The charts below show the results measured with that yardstick.
Measured
Smaller, yet closer to the original.
We had each model read the same passages and measured how much its word choices drifted from the original model. Shorter bars mean answers closer to the original.※2
- Standard Q837.7 GB0.0066
- Q5T23.8 GB0.0090
- Standard Q629.3 GB0.0116
- Q4T19.2 GB0.0181
- Standard Q524.9 GB0.0248
- Q3T15.2 GB0.0356
- Standard Q420.7 GB0.0682
- Standard Q828.0 GB0.0110
- Q5T19.4 GB0.0136
- Standard Q621.9 GB0.0268
- Q4T15.6 GB0.0373
- Standard Q518.6 GB0.0638
- Q3T12.5 GB0.0650
- Standard Q415.5 GB0.2367
At the same size, 1/4 to 1/6 the drift
Compared with standard Q4 of roughly the same size, Q4T's distance from the original was about 1/4 on Qwen3.6 and about 1/6 on Gemma 4.
Smaller and closer than standard Q5
Q4T is smaller than standard Q5, yet stays closer to the original. That holds true for both models.
Even at 3 bits, closer than standard Q4
Even the smaller Q3T stays closer to the original model than standard Q4.
Models
Models you can run.
| Model | Size (Q4T / Q3T) |
|---|---|
| Gemma 4 26B MoE | 15.6 GB / 12.7 GB |
| Qwen3.6 35B MoE | 19.4 GB / 15.6 GB |
| Ornith 1.5 35B MoE | 19.4 GB / 15.6 GB |
| Qwen3.8 27B | 20.1 GB / 17.6 GB |
Sizes include the MTP draft model (GiB). Models can be loaded within roughly your installed memory minus 7GB. As a guide, a Mac with 24GB of memory runs the Q3T of Gemma 4, Qwen3.6 and Ornith 1.5, and 32GB or more runs the Q4T of every model.
We make it smaller
to keep what matters.
SEVEN CORES / ONE CONSCIOUSNESS